I'm the type of person who if you ask for travel advice, I'll send you a customised color-coded Google map. I'm also a big believer in self-education, and whatever knowledge I find valuable, is probably equally as valuable to those around me. That's all to say, I don't gatekeep, what's mine is yours.

So when I was asked to do an internal presentation on prototyping and user interface interactions, I made sure it wasn't half-baked. The presentation itself is one big 'how-to' and breaks down the key differences of prototypes, where they would sit in a convention design project, and how to execute them. In the spirit of sharing, I pulled from the best references and resources on the topic for the designers in the room who wanted to dive in later.



Completed at Re Design for our internal educational sessions


User Interface

Prototoype Development